Your basic attack speed depends on the animation of swings or shots and it varies for different weapons and combat styles. Further exploration to find the exact breakpoint for the two additional daggers was not deemed necessary, given the available increases to attack speed given at rank 30. Having the +15% Enhancement Bonus to Attack Speed (equipping one item with Speed +30%, which increases attack speed by 15%), you return to 42 daggers thrown in 30 seconds. Supporting data: At a Thrown Ranged Attack Speed of 60% (where the only thrown attack speed boost coming from Whirling Wrists in Shiradi Champion Epic Destiny), 40 daggers are thrown in a 30 second window. ( MrCow)įor throwing weapons, any ranged attack speed bonus greater than 75% is considered excess, whereas 75% Thrown Attack Speed Bonus and above perform the throw animation 42 times in a 30 second window, regardless of Haste Boost, the Epic feat Blinding Speed, or any other outside effect increasing attack speed. If you cast the spell Haste it grants a 15% bonus to melee attack speed (although, most melee forms actually go a little bit faster than this due to animation quirks) and a 22% bonus to ranged attack speed. The developers are aware that this issue is present. Repeating crossbows have 3 animations: position to fire, fire, reload.Thrown Weapons are 67% firing and 33% reload for the full animation, so multiply the change in speed by 83% (a 10% bonus to ranged speed nets 8.3%).Bows are 33% firing and 67% reload for the full animation, so multiply the change in speed by 66% (a 10% bonus to ranged speed nets 6.6%). Ranged weapons suffer from the issue where any speed bonuses (or penalties) only apply half their stated value due to the reload animation. (section might be obsolete due to Update 25 crossbow changes.) (might be obsolete due to Update 25 crossbow changes.) Repeating crossbows benefit from active clicking to speed up the reload animation.Using a special attack with unique animation immediately after the action boost - for example Cleave - can reduce the delay.Īutoattack vs holding the attack button vs clicking ĭepending on your combat style, there might be an attack speed difference if you're using autoattack, if you're holding the attack button, or if you are actively clicking the attack button.The Quick Draw feat should reduce the delays from all sources.Changed around update 45 - the speed of a cleave animation now depend on attack speed.Īctivating an Action Boost, wielding a different weapon, or casting a spell create a delay in your attack. Special attacks that use a unique animation and interrupt your normal attack routine are not affected by attack speed - most notably Cleave attacks work nicely. Shadar-kai's Dizzying Spiked Chain attack.Your character in DDO can suffer from various effects that decrease your attack speed, for example: Standing attack speed has been slightly buffed, mobile speed should be exactly the same.All attack animations should execute in the same amount of time.In Update 45, many animations were reworked for two-handed weapons except quarterstaffs were reworked: This nets you a few extra swings per minute, at the small cost of some to hit (swings 3 and 4 have higher to hits if I remember right, also you incur a 4 to hit penalty for moving). you reset the chain back to swings one and two instead of doing swings three and four. It is possible to interrupt the attack animation by making a tiny step (twitching) or a special attack (for example, Cleave).īasically, the delay between swings 1 and 2 is much shorter than the delay in swings 2 and 3 and 3 and 4. While standing still, depending on your fighting style, your attack animations have different duration (see attack sequence). Two-Weapon Fighting has a low attack speed while moving. Single Weapon Fighting has a high attack speed while moving.Your attack speed changes if your character is moving (because your attack animation is often different while moving) 4 Autoattack vs holding the attack button vs clicking.
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